To incorporate elements of the earlier folly work into the building design, I created a facade using similar techniques of exporting a model from fractal modelling software, and then manipulating this model to create facade louvres.
The above precedent inspired me to turn the fractal model into louvres that would create an undulating effect across the facade, allowing different amounts of light in to the spaces where necessary.
Initial fractal model, exported using voxel slices and then rebuilt as an .obj using Rhino.
2. Splitting the model into contours. At this stage the model file required a lot of cleaning up to remove pieces that were unattached to the whole.
3. After cleaning up the file, the model was ready to be split into smaller elements to create louvres.
4. The final louvre design was then placed onto the building facade.
I returned to the folly design in order to further develop the final images. Using new techniques learnt, I was able to portray the ideas of fractals, scale and the combination with the Old Royal Naval College more successfully, and was very satisfied with the final effect, which I feel has a more subtle and delicate quality.
Using projection mapping technology, animations similar to the following will be projected onto the interior of the folly, stretched 360° to surround the viewer. The animations show abstract fractal forms, taken from the 3D model from which the folly was derived. There is around an hour between dusk and the park closing time, which is when these would be most successful – the initial fractal model animation could be projected during the day. The effect of the projection at night could give a similar feel to a planetarium, instead with fractal forms.
I was finally able to export a test segment of my fractal 3D model from Mandelbulb to Rhino. This was done via a process of creating small slices of the model via Voxel slices, linking the slice sequence together in Fiji (ImageJ) and then creating an obj file.
Next steps: choose and export more components from the fractal model, and use these to create the folly as it will sit on the site.
The above animation takes us through the 3D fractal space. This was created with Mandelbulb 3D and Premiere Pro.
I found some difficulties animating with Mandelbulb. It’s quite difficult to see from a quick render preview what effect changes to the formulas will have, and the changes ended up being very abrupt in the animation. It’s also not ideal that the output is a series of rendered images that then have to be turned into the animation in separate software. I am also looking for a level of control over the output that I am finding tricky to achieve in Mandelbulb. My next step will be to try to export the base 3D model to a different software to work further with it.
Using Mandelbulb 3D I was able to create the kind of organic and complex shapes I was aiming towards in my earlier work.
I particularly like the first image as to me it suggests movement, and the effect is of something both natural and mechanical. This contrast is something I’d like to accentuate through animation and the type of movement of the geometry.