The fun palace should show a belief in advanced technology, as well as architecture as fun. We will be using the RIBA Polyark brief as a starting point, and modifying it to create a self-defined programme.
The programme of the fun palace should draw on the folly. For my project this could mean looking at fractal systems and how they are applied (eg. in the brain, in technology or in urban systems). A fractal methodology could also be used for the cladding or structure. I will be looking at creating simplified components that could be used for developing the fractal aspect of the design.
In the second masterplanning workshop, as well as defining fun palace locations we decided locations of secondary interventions, to include visitor centres and kiosks, cafes, cable car stops, sports areas, playgrounds, and educational areas, eg. outdoor lecture spaces. We also discussed landscaping on the site, taking inspiration from the Olympic Park and Barrier Park. Changes in level, and the access between areas of a different level, will be a key feature of the overall masterplanning scheme.
Having split my fractal model into 3D components, I had been attempting to combine these to create a more tangible space. However, I was finding it difficult to retain the strong language of my previous images.
Ideas from the tutorial were that I should focus on one of these components and how it could be translated spatially. For the final folly I will be developing the spherical component further. The folly could be used to animate the history of the site as well as ideas about time. I will be taking inspiration from orrerys, perhaps creating moving panels – these could be solar powered.
The physical folly will also be connected to a virtual space (my infinite fractal model, from which the component forms were created), which could be projected within the inside of the folly space. This could also be powered by the energy generated by the folly.
Another interesting precedent, from Watchmen, was Dr Manhattan’s glass structure, which also refers clearly to the structure of clocks, tying in with the character’s backstory. The forms and movement of both this and machines such as astrolabes, orrerys and armillary spheres will inform the folly. The folly will sit on the Meridian line, further linking to the idea of time.
As a unit we began preparing our urban masterplan, to include the fun palaces and follies. Starting with a map of the Greenwich and Isle of Dogs sites, we marked on the plan key elements of the site that would not be changed, for example buildings such as the Old Royal Naval College and the Queen’s House. We also marked the key transport points, which were Island Gardens, Mudchute and Crossharbour DLR stations, and Greenwich Pier.
We then began organising where our fun palaces and follies would be placed on the site, and discussing landscape and issues such as funding.
The key ideas set out in the discussion were as follows:
We will introduce a cable car that connects Greenwich and Crossharbour, which stops off at strategic locations around the fun palaces.
A main pathway will be cut into the current boundary between Mudchute Farm and Millwall Park, across the main axis of the masterplan. The boundary between the farm and East Ferry Road will also be cut to create views and smaller pathways.
The Asda hypermarket site will be set aside for redevelopment, potentially for a Google campus. This will generate funding for the fun palaces.
The fun palaces could be used for education based on innovative technologies, tying in to the campus idea.
We discussed whether increased transport services would be needed to accommodate the increased usage of the site, but concluded that the current services were sufficient.
The feedback and discussion from this weeks tutorial was as follows:
Issues of scale remain – needs to be resolved in order to create the folly
The folly looks parasitic, like ivy. Could it cling onto other parts of the site or should it be freestanding?
Animation of the system – how does it move and reconfigure itself? Could it respond to people as they move around the space via sensor? Thus the experience of the folly will change each time. The reconfiguration movement of the geometry be based on a precedent from nature
Simplify the geometries and choose components to bring into the next development model
Contrast between interior and exterior?
Elevation from the ground plane
Roger Penrose drawings
Star Trek: Beyond
Philip Beesley – Protocell Mesh
Henri Labrouste – Bibliotheque Nationale (mixed qualities of nature and the mechanical)
Charles Stross – Accelerando (technological singularity, machines that build themselves and have a desire to consume materials)
Using Mandelbulb 3D I was able to create the kind of organic and complex shapes I was aiming towards in my earlier work.
I particularly like the first image as to me it suggests movement, and the effect is of something both natural and mechanical. This contrast is something I’d like to accentuate through animation and the type of movement of the geometry.
After presenting the images in my last post, the feedback was that the folly modelling did not represent the concept images. More suitable modelling tools should be chosen to represent the forms of the collages,and I should experiment with adding different textures to modelled forms. Colour was another key aspect – the inclusion of colour in the imagery would allow the image to be much more visceral, particularly due to the nature of the forms.
One of the reasons the modelling was not successful was because of the ground plane – this was very restrictive, especially at this stage of the process. As the collage was scaleless, attempting to impose it onto a flat plane straight away detracted from the idea, and in hindsight I should have recognised this from the difficulties I had translating the image to a model earlier on in the process. Overall I will be continuing the conceptual work and strengthening it in order to move towards the forms of the final folly.
For the next tutorial, as well as developing the work based on the feedback given, we should also think about location and scale. One point that was brought up about my concept images was that they were scaleless, and the folly could be something that stretched across a large area of the site organically.